These coordinates come from the cited Palworld 1.0 base-location sources. Treat them as planning candidates, then confirm Palbox placement, worker pathing, and extractor or resource-node access in your own world before moving rare storage.
source backedLand of Absolute Zero
Land of Absolute Zero peninsula141, 416
Mixed materialsLate miningCold-region production
Strengths- Source-backed 1.0 resource location with a mix of important materials.
- Good fit when the route needs more than one mining input from the same base trip.
Tradeoffs- Frequent raids are a noted risk, so defense and recovery paths matter.
- Cold-region prep should be solved before using it as a repeated route.
Source: PC Gamer - Best Palworld 1.0 base locationssource backedEarly-game hills
Golden Hills0, -524
Early resource baseGroup starter production
Strengths- Source-backed resource-rich candidate for early production.
- Useful before specialized mining stations and late-game routes take over.
Tradeoffs- Not a complete replacement for a dedicated Ore, Coal, or oil base.
- Run a pathing test before treating it as a long-term production hub.
Source: PC Gamer - Best Palworld 1.0 base locationsneeds local checkCentral rocky ridge
Ore and Coal ridge190, -38
Nearest fast travel: Central island travel routes
OreCoalRefined Ingots
Strengths- Useful candidate when Refined Ingots start requiring both Ore and Coal in repeatable batches.
- Pairs naturally with Mining, Kindling, and Transporting worker pages.
Tradeoffs- Node count is less important than whether workers can carry material to storage cleanly.
- Needs local pathing and Palbox radius verification before calling it a permanent mining base.
Source: Game8 - Best Base Locations in Palworld 1.0needs local checkVolcanic mining route
Sulfur prep route-340, -220
SulfurAmmunitionWeapon crafting
Strengths- A focused planning candidate for players whose combat prep is blocked by Sulfur.
- Helps connect Sulfur resource searches to base and worker planning instead of one-off gathering.
Tradeoffs- Heat and combat preparation may be more important than raw node access.
- Exact node coverage needs local confirmation before this becomes a source-backed route.
Source: The Palworld Wiki - Oresneeds local checkCold northern mining route
Pure Quartz cold route-209, 250
Nearest fast travel: Northern cold-region routes
Pure QuartzCircuit BoardsCold-region mining
Strengths- Connects Pure Quartz search intent to Circuit Board planning and cold-region prep.
- Useful as a manual route or base candidate depending on pathing and survival setup.
Tradeoffs- Cold protection and carry capacity should be solved before scaling the route.
- Needs exact local node checks before publishing stronger map-style claims.
Source: The Palworld Wiki - Pure Quartzneeds local checkFeybreak mining route
Chromite staging route-1068, -1432
ChromiteHexoliteLate mining
Strengths- A late-game planning card for tying Chromite searches directly into the Hexolite chain.
- Best used with transport and inventory planning because the route supports advanced crafts.
Tradeoffs- Specialized late-region materials require current source checks before exact route claims.
- Should remain needs-local-check until map screenshots or in-game verification are available.
Source: The Palworld Wiki - Chromiteneeds local checkFeybreak quartz route
Hexolite Quartz mining loop-995, -1425
Hexolite QuartzHexoliteAdvanced crafting
Strengths- Supports Hexolite planning by keeping Quartz, Chromite, and Ore as one connected mining problem.
- Good candidate for future map screenshots because search intent is strongly location-driven.
Tradeoffs- Needs local route confirmation and carry-capacity testing before scaling.
- Do not treat this as a permanent base candidate until Palbox placement and pathing are checked.
Source: The Palworld Wiki - Hexolite Quartzneeds local checkGolden Hills mining edge
Early Ore shelf10, -530
OreEarly IngotsStarter mining
Strengths- A low-friction early mining candidate that bridges starter bases into ingot production.
- Useful when the player needs Ore before a dedicated Coal or late-game mining base makes sense.
Tradeoffs- Not a substitute for later Coal, Sulfur, Quartz, or Chromite routes.
- Run a storage-distance test before adding smelting and unrelated production jobs.
Source: Game8 - Best Base Locations in Palworld 1.0