These coordinates come from the cited Palworld 1.0 base-location sources. Treat them as planning candidates, then confirm Palbox placement, worker pathing, and extractor or resource-node access in your own world before moving rare storage.
source backedSakurajima
Sakurajima oil farm-645, 273
Crude OilPlasteelLate-game production
Strengths- Source-backed 1.0 oil location with a broad, flat build area.
- Strong candidate for continuous extractor planning once oil becomes a repeated bottleneck.
Tradeoffs- Oil nodes constrain building placement, so test extractor layout before decorating.
- Late-game production still needs power, beds, storage, and defense support.
Source: PC Gamer - Best Palworld 1.0 base locationssource backedEast of the starting area
Sunlit Isle oil backup405, -483
Nearest fast travel: Starting-area fast travel routes
Early Crude OilLow-risk oil supply
Strengths- Source-backed early oil option with several oil nodes in a low-level area.
- Useful as a second base before the save is ready for harsher late-game oil production.
Tradeoffs- Not ideal if Ore or Stone is the real production bottleneck.
- May become an oil support base rather than the final Plasteel hub.
Source: PC Gamer - Best Palworld 1.0 base locationsneeds local checkSakurajima coast
Sakurajima extractor shelf-654, 272
Nearest fast travel: Sakurajima fast travel routes
Crude OilExtractor testingPlasteel prep
Strengths- Oil-focused candidate that lets players test extractor placement before moving a full base.
- Strong internal link target for Crude Oil and Plasteel planning pages.
Tradeoffs- Extractor and generator placement should be checked locally before rare storage is moved.
- The site still needs defense, beds, food, and transport to become a true Plasteel base.
Source: Game8 - Best Crude Oil Base Locationsneeds local checkEastern starter-side oil field
Eastern oil staging base401, -474
Nearest fast travel: Starter-side fast travel routes
Early Crude OilSecond baseLow-risk extractor practice
Strengths- Useful for learning oil extraction before committing to a harsher late-game oil site.
- Pairs naturally with early base planning when the save wants a low-risk second base.
Tradeoffs- Not enough by itself if the real bottleneck is Ore, power, or Plasteel batching.
- Should be tested as an oil support base before becoming the main production hub.
Source: Game8 - Best Crude Oil Base Locationsneeds local checkSakurajima high-risk oil route
Late oil defense test-604, 318
Crude OilRaid-safe oilLate production
Strengths- A candidate for players who need oil output but also care about defensible terrain.
- Good planning card for comparing extractor access against raid disruption.
Tradeoffs- Higher-risk region means combat readiness and repair flow matter before scaling production.
- Needs local extractor-placement verification before any exact recommendation.
Source: Game8 - Best Crude Oil Base Locations